Part 10: ARC II: Part 3: Beach Combers.
ARC II: Part 3: Beach Combers.





I came out here to see what was going on.



Pretty lucky she didn't wind up beaten and/or abducted herself.







She heads into the apartment building.


First step of our preparations is to see Gino.











It won't be all that expensive, though. Also, I know that you boys usually find treasure on your missions. I think we'll be able to make this work.
I see. Counting on the adventuring economy.

You have to survive too.



Decent improvements and not expensive at all, though we do have to buy two in Stoic's case.

He also sells this, which we'll need in a moment.
The battle items category is where he sells Dynamite and Big Bang, which I didn't mention could be used in battle earlier. I hope that one you needed to progress was flagged to be unusable...
Anyway, Gino asks about where we're headed next.









Our next step is to go back to Torto's shop. Torto's manning the place himself but doesn't say anything interesting, so we go into the backroom.

Cade gives a sort of in character tutorial on how to make armour.



With the stuff we bought from Gino, we make two boiled leathers. The haubergon will have to wait until we get back from the upcoming dungeon.
... I guess these two are meant to be armourer apprentices and not just salesmen? Cade's definitely only been in Port Arianna a few months, and I think that goes for Bones too.
Anyway, next we head to the Terr Mountains (where we wound up fighting Morias) and pass through it (the bridge is still unrepaired) to reach...

https://www.youtube.com/watch?v=RXvkW7JFWbw

The old hermit turns out to be a fishing buddy of Gino's called Ulber, and after a short chat, he tells us that while he didn't hear anything last night, come morning he did see footprints leading south before the tides erased them. He also says he'll let us use his bed to rest, not that we need it since there's no encounters on the beach. And only one before we find a save fairy.




???: Help!!


KID: Hey... you're Stoic, aren't you! And you're The Shroud! You guys caught the bank robber!


KID: I don't know who they are... but they're mean! They want all of us kids to dig up stuff for them!

KID: I waited until nobody was looking at me, and then I ran! It was really hard to find the way out, and I kept hearing them behind me! I lost them, though!



He'll let you hide out around his place until we're done.
KID: Okay... but hurry!
The kid runs off.








We navigate our way further down and around the beach as it wraps around to the west.


MUSCLE: Where's the child?

MUSCLE 2: Impudent dogs!

These guys are actually a mild challenge if you just try to spam attack, since they have lots of HP, and do enough damage to wear you down so that Shroud'll have to do a bit of healing. Actually, most random encounters are like this too. The key to making Master of the Wind not painful to play is to really go all out on using skills and rely on SP recovery items and fairies a lot.

MUSCLE: They're on an island directly south of here. I don't mind telling you! You'll never find your way inside!



Shroud blows them into the clifface.

And then we take the boat to their hideout...
And hopefully we'll manage to cover the whole thing in one update. It's kind of lengthy.
the end